AI Insights · Timothy · April 2024
Top 5 Hidden Objects Games on Android in Italy: Q1 2024
An overview of the performance of the top 5 hidden objects games on Android in Italy during Q1 2024, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2024, hidden objects games have shown various trends in Italy on the Android platform. Here’s a detailed look at the performance of the top 5 games in this category based on data from Sensor Tower.
Hidden Objects - The Journey by SayGames Ltd saw fluctuating weekly downloads, starting strong with around 19.6K in the first week of January and experiencing a dip to approximately 5.5K by mid-March before a slight recovery to 6.1K by the end of the quarter. Revenue peaked mid-January at about $215 and then gradually declined, stabilizing around $40-$70 in March. Weekly active users showed a similar pattern with a peak of 22.8K in early January, tapering off to 11.8K by the end of March.
Hidden Folks: Scavenger Hunt from LifePulse Puzzle Game Studio experienced a significant increase in weekly downloads, starting at 2.6K in early January and reaching a peak of 13.2K by early February, then stabilizing around 5.6K towards the end of March. Active users followed a similar trend, with numbers rising from 1.4K to a peak of 22.5K by mid-February and ending the quarter at about 19.6K.
Find the Alien 2 by MOONEE PUBLISHING LTD showed a surge in weekly downloads in early February, peaking at 28K, before dropping sharply to around 1.7K by the end of March. Active users mirrored this pattern, increasing from 36.2K in early January to 75.4K in mid-February and then decreasing to 49.9K by the end of March. Revenue remained minimal, with occasional small peaks.
Unsolved: Hidden Mystery Games from Artifex Mundi demonstrated consistent weekly revenue growth, starting at around $4.2K in early January and reaching approximately $7.5K by the end of March. Weekly downloads saw a significant spike at the end of January, reaching about 6.9K, before stabilizing around 5.1K by the end of the quarter. Active users remained robust, peaking at 49K in late March.
Find the Difference by Veraxen Ltd. experienced steady weekly downloads, starting at 2.7K in mid-January and increasing to a peak of 9.4K by early February, then stabilizing around 4.1K by the end of March. Active users followed a similar trend, starting at 1.9K and climbing to 10.8K by early February, ending the quarter at 7.7K.
These insights indicate varied performance trends among the top hidden objects games on Android in Italy. For more detailed analytics, visit Sensor Tower.